Navigation
API > API/Runtime > API/Runtime/DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithActorElement
- IDatasmithCustomActorElement
- IDatasmithDecalActorElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithCustomActorElement : public IDatasmithActorElement
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Add a property to this actor |
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const TCHAR * | The class name or path to the blueprint to instantiate. | |
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int32 | Get the total amount of properties in this actor | |
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const TSharedPtr< IDatasmithKeyValueProperty > & | GetProperty
(
int32 i |
Get the property i-th of this actor |
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const TSharedPtr< IDatasmithKeyValueProperty > & | GetPropertyByName
(
const TCHAR* Name |
Get a property by its name if it exists |
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void | RemoveProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Removes a property from this actor, doesn't preserve ordering |
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void | SetClassOrPathName
(
const TCHAR* InClassOrPathName |