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API > API/Runtime > API/Runtime/CrashReportCore > API/Runtime/CrashReportCore/FCrashContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCrashContext
(
const FString& CrashContextFilepath |
Initializes instance based on specified Crash Context filepath. | CrashDescription.h | |
FCrashContext
(
const FString& CrashContextFilepath, |
Initializes an instance based on a in memory buffer. | CrashDescription.h |
FCrashContext(const FString &)
Description
Initializes instance based on specified Crash Context filepath.
| Name | FCrashContext |
| Type | function |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashDescription.h |
| Include Path | #include "CrashDescription.h" |
| Source | /Engine/Source/Runtime/CrashReportCore/Private/CrashDescription.cpp |
FCrashContext
(
const FString & CrashContextFilepath
)
FCrashContext(const FString &, const TCHAR *)
Description
Initializes an instance based on a in memory buffer.
| Name | FCrashContext |
| Type | function |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashDescription.h |
| Include Path | #include "CrashDescription.h" |
| Source | /Engine/Source/Runtime/CrashReportCore/Private/CrashDescription.cpp |
FCrashContext
(
const FString & CrashContextFilepath,
const TCHAR * Buffer
)