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Describes a unified crash, should be used by all platforms. Based on FGenericCrashContext, reads all saved properties, accessed by looking into read XML. Still lacks some of the properties, they will be added later. Must contain the same properties as ...\CrashReportServer\CrashReportCommon\CrashDescription.cs. Contains all usable information about the crash.
| Name | FCrashContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashDescription.h |
| Include Path | #include "CrashDescription.h" |
Syntax
struct FCrashContext : public FPrimaryCrashProperties
Inheritance Hierarchy
- FPrimaryCrashProperties → FCrashContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCrashContext
(
const FString& CrashContextFilepath |
Initializes instance based on specified Crash Context filepath. | CrashDescription.h | |
FCrashContext
(
const FString& CrashContextFilepath, |
Initializes an instance based on a in memory buffer. | CrashDescription.h |