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API > API/Runtime > API/Runtime/CoreUObject
| Name | UProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
Syntax
UCLASS (Abstract, Config=Engine)
class UProperty : public UField
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UField → UProperty
Derived Classes
UProperty derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UProperty
(
ECppProperty, |
UObject/UnrealTypePrivate.h | ||
UProperty
(
const FObjectInitializer& ObjectInitializer |
Constructors. | UObject/UnrealTypePrivate.h | |
UProperty
(
const FObjectInitializer& ObjectInitializer, |
UObject/UnrealTypePrivate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayDim | int32 | Persistent variables. | UObject/UnrealTypePrivate.h | |
| AssociatedField | FField * | UObject/UnrealTypePrivate.h | ||
| BlueprintReplicationCondition | TEnumAsByte< ELifetimeCondition > | UObject/UnrealTypePrivate.h | ||
| DestructorLinkNext | UProperty * | In memory only: Linked list of properties requiring destruction. | UObject/UnrealTypePrivate.h | |
| ElementSize | int32 | UObject/UnrealTypePrivate.h | ||
| NextRef | UProperty * | In memory only: Linked list of object reference properties from most-derived to base | UObject/UnrealTypePrivate.h | |
| Offset_Internal | int32 | In memory variables (generated during Link()). | UObject/UnrealTypePrivate.h | |
| PostConstructLinkNext | UProperty * | In memory only: Linked list of properties requiring post constructor initialization. | UObject/UnrealTypePrivate.h | |
| PropertyFlags | EPropertyFlags | UObject/UnrealTypePrivate.h | ||
| PropertyLinkNext | UProperty * | In memory only: Linked list of properties from most-derived to base | UObject/UnrealTypePrivate.h | |
| RepIndex | uint16 | UObject/UnrealTypePrivate.h | ||
| RepNotifyFunc | FName | UObject/UnrealTypePrivate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ValueType * ContainerPtrToValuePtr
(
UObject* ContainerPtr, |
UObject/UnrealTypePrivate.h | ||
ValueType const * ContainerPtrToValuePtr
(
void const* ContainerPtr, |
UObject/UnrealTypePrivate.h | ||
ValueType const * ContainerPtrToValuePtr
(
UObject const* ContainerPtr, |
UObject/UnrealTypePrivate.h | ||
ValueType * ContainerPtrToValuePtr
(
void* ContainerPtr, |
UObject/UnrealTypePrivate.h | ||
| Returns the first UProperty in this property's Outer chain that does not have a UProperty for an Outer | UObject/UnrealTypePrivate.h | ||
const UProperty * GetOwnerProperty () |
UObject/UnrealTypePrivate.h | ||
bool HasAllPropertyFlags
(
uint64 FlagsToCheck |
Used to safely check whether all of the passed in flags are set. | UObject/UnrealTypePrivate.h | |
bool HasAnyPropertyFlags
(
uint64 FlagsToCheck |
UObject/UnrealTypePrivate.h | ||
bool IsEditorOnlyProperty () |
Editor-only properties are those that only are used with the editor is present or cannot be removed from serialisation. | UObject/UnrealTypePrivate.h |
Overridden from UField
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FField * GetAssociatedFField() |
Gets the FField object associated with this Field | UObject/UnrealTypePrivate.h | |
virtual void SetAssociatedFField
(
FField* InField |
Sets the FField object associated with this Field | UObject/UnrealTypePrivate.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handles reading, writing, and reference collecting using FArchive. | UObject/UnrealTypePrivate.h |