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API > API/Runtime > API/Runtime/CoreUObject
| Name | UBoolProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
Syntax
UCLASS (Config=Engine)
class UBoolProperty : public UProperty
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UField → UProperty → UBoolProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBoolProperty
(
const FObjectInitializer& ObjectInitializer |
UObject/UnrealTypePrivate.h | ||
UBoolProperty
(
ECppProperty, |
Constructor. | UObject/UnrealTypePrivate.h | |
UBoolProperty
(
const FObjectInitializer& ObjectInitializer, |
Constructor. | UObject/UnrealTypePrivate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ByteMask | uint8 | Mask of the byte with the property value. | UObject/UnrealTypePrivate.h | |
| ByteOffset | uint8 | Offset from the memeber variable to the byte of the property (0-7). | UObject/UnrealTypePrivate.h | |
| FieldMask | uint8 | Mask of the field with the property value. Either equal to ByteMask or 255 in case of 'bool' type. | UObject/UnrealTypePrivate.h | |
| FieldSize | uint8 | Variables. | UObject/UnrealTypePrivate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNativeBool() |
If the return value is true this UBoolProperty represents C++ bool type. | UObject/UnrealTypePrivate.h | |
void SetBoolSize
(
const uint32 InSize, |
Sets the bitfield/bool type and size. | UObject/UnrealTypePrivate.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handles reading, writing, and reference collecting using FArchive. | UObject/UnrealTypePrivate.h |