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Unreal Engine C++ API Reference > Runtime > UMG > Components > UWidgetComponent
- UObjectBaseUtility::CanBeInCluster()
- UWidgetComponent::CanBeInCluster()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
Include | #include "Components/WidgetComponent.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
virtual bool CanBeInCluster&40;&41; const
Remarks
Called during cluster construction if the object can be added to a cluster true if this object can be inside of a cluster