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API > API/Runtime > API/Runtime/CoreUObject
| Name | TProperty_Numeric |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
template<typename InTCppType>
class TProperty_Numeric : public TProperty_WithEqualityAndSerializer< InTCppType, FNumericProperty >
Inheritance Hierarchy
- TInPropertyBaseClass → TProperty → TProperty_WithEqualityAndSerializer → TProperty_Numeric
- TPropertyTypeFundamentals → TProperty → TProperty_WithEqualityAndSerializer → TProperty_Numeric
- TProperty → TProperty_WithEqualityAndSerializer → TProperty_Numeric
Derived Classes
TProperty_Numeric derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TProperty_Numeric
(
UField* InField |
UObject/UnrealType.h | ||
TProperty_Numeric
(
EInternal InInernal, |
UObject/UnrealType.h | ||
TProperty_Numeric
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
TProperty_Numeric
(
FFieldVariant InOwner, |
UObject/UnrealType.h |
Structs
| Name | Remarks |
|---|---|
| TConvertAndSet |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TProperty_WithEqualityAndSerializer< InTCppType, FNumericProperty > | UObject/UnrealType.h | |
| TCppType | InTCppType | UObject/UnrealType.h | |
| TTypeFundamentals | Super::TTypeFundamentals | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EConvertFromTypeResult ConvertFromType
(
const FPropertyTag& Tag, |
Allows a property to implement backwards compatibility handling for tagged properties | UObject/UnrealType.h | |
virtual double GetFloatingPointPropertyValue
(
void const* Data |
Gets the value of an floating point property type | UObject/UnrealType.h | |
virtual FString GetNumericPropertyValueToString
(
void const* Data |
Get the value of any numeric type and return it as a string | UObject/UnrealType.h | |
virtual FString GetNumericPropertyValueToString_InContainer
(
void const* Container |
UObject/UnrealType.h | ||
virtual int64 GetSignedIntPropertyValue
(
void const* Data |
Gets the value of a signed integral property type | UObject/UnrealType.h | |
virtual int64 GetSignedIntPropertyValue_InContainer
(
void const* Container |
UObject/UnrealType.h | ||
virtual uint64 GetUnsignedIntPropertyValue
(
void const* Data |
Gets the value of an unsigned integral property type | UObject/UnrealType.h | |
virtual uint64 GetUnsignedIntPropertyValue_InContainer
(
void const* Container |
UObject/UnrealType.h | ||
virtual uint32 GetValueTypeHashInternal
(
const void* Src |
UObject/UnrealType.h | ||
virtual bool IsFloatingPoint() |
Return true if this property is for a floating point number | UObject/UnrealType.h | |
virtual bool IsInteger() |
Return true if this property is for a integral or enum type | UObject/UnrealType.h | |
virtual void SetFloatingPointPropertyValue
(
void* Data, |
Set the value of a floating point property type | UObject/UnrealType.h | |
virtual void SetIntPropertyValue
(
void* Data, |
Set the value of an unsigned integral property type | UObject/UnrealType.h | |
virtual void SetIntPropertyValue
(
void* Data, |
Set the value of a signed integral property type | UObject/UnrealType.h | |
virtual void SetNumericPropertyValueFromString
(
void* Data, |
Set the value of any numeric type from a string point | UObject/UnrealType.h | |
virtual void SetNumericPropertyValueFromString_InContainer
(
void* Container, |
UObject/UnrealType.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConvertFromArithmeticValue
(
FStructuredArchive::FSlot Slot, |
UObject/UnrealType.h |