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API > API/Runtime > API/Runtime/CoreUObject
| Name | FNumericProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FNumericProperty : public FProperty
Inheritance Hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNumericProperty
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
FNumericProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
FNumericProperty
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FNumericProperty
(
UField* InField |
UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FProperty | UObject/UnrealType.h | |
| ThisClass | FNumericProperty | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanHoldValue
(
T Value |
UObject/UnrealType.h | ||
virtual double GetFloatingPointPropertyValue
(
void const* Data |
Gets the value of an floating point property type | UObject/UnrealType.h | |
virtual UEnum * GetIntPropertyEnum() |
Return the UEnum if this property is a FByteProperty with a non-null Enum | UObject/UnrealType.h | |
virtual FString GetNumericPropertyValueToString
(
void const* Data |
Get the value of any numeric type and return it as a string | UObject/UnrealType.h | |
virtual FString GetNumericPropertyValueToString_InContainer
(
void const* Container |
UObject/UnrealType.h | ||
virtual int64 GetSignedIntPropertyValue
(
void const* Data |
Gets the value of a signed integral property type | UObject/UnrealType.h | |
virtual int64 GetSignedIntPropertyValue_InContainer
(
void const* Container |
UObject/UnrealType.h | ||
virtual uint64 GetUnsignedIntPropertyValue
(
void const* Data |
Gets the value of an unsigned integral property type | UObject/UnrealType.h | |
virtual uint64 GetUnsignedIntPropertyValue_InContainer
(
void const* Container |
UObject/UnrealType.h | ||
bool IsEnum() |
Return true if this property is a FByteProperty with a non-null Enum | UObject/UnrealType.h | |
virtual bool IsFloatingPoint() |
Return true if this property is for a floating point number | UObject/UnrealType.h | |
virtual bool IsInteger() |
Return true if this property is for a integral or enum type | UObject/UnrealType.h | |
virtual void SetFloatingPointPropertyValue
(
void* Data, |
Set the value of a floating point property type | UObject/UnrealType.h | |
virtual void SetIntPropertyValue
(
void* Data, |
Set the value of an unsigned integral property type | UObject/UnrealType.h | |
virtual void SetIntPropertyValue
(
void* Data, |
Set the value of a signed integral property type | UObject/UnrealType.h | |
virtual void SetNumericPropertyValueFromString
(
void* Data, |
Set the value of any numeric type from a string point | UObject/UnrealType.h | |
virtual void SetNumericPropertyValueFromString_InContainer
(
void* Container, |
UObject/UnrealType.h |
Overridden from FProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExportText_Internal
(
FString& ValueStr, |
UObject/UnrealType.h | ||
virtual const TCHAR * ImportText_Internal
(
const TCHAR* Buffer, |
UObject/UnrealType.h |
Overridden from FField
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual SIZE_T GetFieldSize() |
UObject/UnrealType.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE_API FField * Construct
(
const FFieldVariant& InOwner, |
UObject/UnrealType.h | ||
static int64 ReadEnumAsInt64
(
FStructuredArchive::FSlot Slot, |
UObject/UnrealType.h | ||
static UE_API FFieldClass * StaticClass() |
UObject/UnrealType.h | ||
static EClassCastFlags StaticClassCastFlags() |
UObject/UnrealType.h | ||
static EClassCastFlags StaticClassCastFlagsPrivate() |
UObject/UnrealType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize, |
UObject/UnrealType.h | ||
| UObject/UnrealType.h | |||
FNumericProperty & operator=
(
const FNumericProperty& |
UObject/UnrealType.h |