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Describes a 8-bit signed integer variable.
| Name | FInt8Property |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FInt8Property : public TProperty_Numeric< int8 >
Inheritance Hierarchy
- TInPropertyBaseClass → TProperty → TProperty_WithEqualityAndSerializer → TProperty_Numeric → FInt8Property
- TPropertyTypeFundamentals → TProperty → TProperty_WithEqualityAndSerializer → TProperty_Numeric → FInt8Property
- TProperty → TProperty_WithEqualityAndSerializer → TProperty_Numeric → FInt8Property
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInt8Property
(
UField* InField |
UObject/UnrealType.h | ||
FInt8Property
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FInt8Property
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
FInt8Property
(
FFieldVariant InOwner, |
UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TProperty_Numeric< int8 > | UObject/UnrealType.h | |
| ThisClass | FInt8Property | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual SIZE_T GetFieldSize() |
UObject/UnrealType.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE_API FField * Construct
(
const FFieldVariant& InOwner, |
UObject/UnrealType.h | ||
static UE_API FFieldClass * StaticClass() |
UObject/UnrealType.h | ||
static EClassCastFlags StaticClassCastFlags() |
UObject/UnrealType.h | ||
static EClassCastFlags StaticClassCastFlagsPrivate() |
UObject/UnrealType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize, |
UObject/UnrealType.h | ||
FInt8Property & operator=
(
FInt8Property&& |
UObject/UnrealType.h | ||
FInt8Property & operator=
(
const FInt8Property& |
UObject/UnrealType.h |