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Structure that holds basic information about a remote object This is what FObjectPtr that references a remote object actually points to after the remote object's memory has been claimed by GC
| Name | FRemoteObjectStub |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteObject.h |
| Include Path | #include "UObject/RemoteObject.h" |
Syntax
struct FRemoteObjectStub
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/RemoteObject.h | |||
FRemoteObjectStub
(
UObject* Object |
UObject/RemoteObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Class | FRemoteObjectClass | UObject/RemoteObject.h | ||
| Id | FRemoteObjectId | UObject/RemoteObject.h | ||
| Name | FName | UObject/RemoteObject.h | ||
| OuterId | FRemoteObjectId | UObject/RemoteObject.h | ||
| OwningServerId | FRemoteServerId | Server id of the server that has ownership of the object (note: only valid if the object is Local) | UObject/RemoteObject.h | |
| PhysicsIslandId | FPhysicsIslandId | UObject/RemoteObject.h | ||
| ResidentServerId | FRemoteServerId | Server id that where the object currently resides | UObject/RemoteObject.h | |
| SerialNumber | int32 | SerialNumber this object had on this server | UObject/RemoteObject.h |