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API > API/Runtime > API/Runtime/CoreUObject
| Name | FPhysicsIslandId |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteObject.h |
| Include Path | #include "UObject/RemoteObject.h" |
Syntax
struct FPhysicsIslandId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/RemoteObject.h | |||
FPhysicsIslandId
(
const FRemoteServerId& PhysicsServerIdIn, |
UObject/RemoteObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsLocalIslandId | uint32 | IMPORTANT: LocalIslandIndex = 0 means it's invalid. | UObject/RemoteObject.h | |
| PhysicsServerId | FRemoteServerId | UObject/RemoteObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
UObject/RemoteObject.h | ||
void Reset() |
UObject/RemoteObject.h | ||
FString ToString() |
UObject/RemoteObject.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPhysicsIslandId& Other |
UObject/RemoteObject.h |