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API > API/Runtime > API/Runtime/CoreUObject
Structure that holds a pointer to a native class or to a pathname of a class on disk (Blueprint etc)
| Name | FRemoteObjectClass |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteObject.h |
| Include Path | #include "UObject/RemoteObject.h" |
Syntax
struct FRemoteObjectClass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/RemoteObject.h | |||
FRemoteObjectClass
(
UClass* InClass |
UObject/RemoteObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PathNameOrClass | UPTRINT | UObject/RemoteObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClass * GetClass() |
UObject/RemoteObject.h | ||
bool IsNative() |
UObject/RemoteObject.h | ||
bool IsValid() |
UObject/RemoteObject.h |