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API > API/Runtime > API/Runtime/CoreUObject
| Name | FObjectHandlePrivate |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectHandle.h |
| Include Path | #include "UObject/ObjectHandle.h" |
Syntax
struct FObjectHandlePrivate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| When using TSAN, PointerOrRef has non-trivial copy construction so we need to explicitly implement constructors to handle the union. | UObject/ObjectHandle.h | ||
constexpr FObjectHandlePrivate
(
const void* InPointer |
UObject/ObjectHandle.h | ||
FObjectHandlePrivate
(
UPTRINT Packed |
UObject/ObjectHandle.h | ||
constexpr FObjectHandlePrivate
(
const FObjectHandlePrivate& |
UObject/ObjectHandle.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FObjectHandlePrivate() |
UObject/ObjectHandle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FObjectHandlePrivate | union UE::CoreUObject::Private::FObjectHandlePrivate | Stores either FPackedObjectRef or a UObject* Pointer union member is for constinit initialization where we want the linker to be able to do relocations for us within a binary. | UObject/ObjectHandle.h | |
| Pointer | const void * | UObject/ObjectHandle.h | ||
| PointerOrRef | UPTRINT | UObject/ObjectHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPTRINT GetPointerOrRef() |
UObject/ObjectHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
UObject/ObjectHandle.h | ||
FObjectHandlePrivate & operator=
(
const FObjectHandlePrivate& |
UObject/ObjectHandle.h |