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FPackedObjectRef represents a lightweight reference that can fit in the space of a pointer and be able to refer to an object (or null) that may or may not be loaded without pointing to its location in memory (even if it is currently loaded).
| Name | FPackedObjectRef |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackedObjectRef.h |
| Include Path | #include "UObject/PackedObjectRef.h" |
Syntax
struct FPackedObjectRef
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EncodedRef | UPTRINT | Must be 0 for a reference to null. | UObject/PackedObjectRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNull() |
UObject/PackedObjectRef.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FPackedObjectRef RHS |
UObject/PackedObjectRef.h | ||
bool operator==
(
FPackedObjectRef RHS |
UObject/PackedObjectRef.h |