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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectHandlePrivate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| When using TSAN, PointerOrRef has non-trivial copy construction so we need to explicitly implement constructors to handle the union. | UObject/ObjectHandle.h | ||
constexpr FObjectHandlePrivate
(
const void* InPointer |
UObject/ObjectHandle.h | ||
FObjectHandlePrivate
(
UPTRINT Packed |
UObject/ObjectHandle.h | ||
constexpr FObjectHandlePrivate
(
const FObjectHandlePrivate& |
UObject/ObjectHandle.h |
FObjectHandlePrivate()
Description
When using TSAN, PointerOrRef has non-trivial copy construction so we need to explicitly implement constructors to handle the union. This means this type can't use aggregate initialization even when TSAN is disabled
| Name | FObjectHandlePrivate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectHandle.h |
| Include Path | #include "UObject/ObjectHandle.h" |
FObjectHandlePrivate()
FObjectHandlePrivate(const void *)
| Name | FObjectHandlePrivate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectHandle.h |
| Include Path | #include "UObject/ObjectHandle.h" |
constexpr FObjectHandlePrivate
(
const void * InPointer
)
FObjectHandlePrivate(UPTRINT)
| Name | FObjectHandlePrivate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectHandle.h |
| Include Path | #include "UObject/ObjectHandle.h" |
FObjectHandlePrivate
(
UPTRINT Packed
)
FObjectHandlePrivate(const FObjectHandlePrivate &)
| Name | FObjectHandlePrivate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectHandle.h |
| Include Path | #include "UObject/ObjectHandle.h" |
constexpr FObjectHandlePrivate
(
const FObjectHandlePrivate &
)