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UObject binary/bulk data resource type.
| Name | FObjectDataResource |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectResource.h |
| Include Path | #include "UObject/ObjectResource.h" |
Syntax
struct FObjectDataResource
Enums
Public
| Name | Remarks |
|---|---|
| EVersion |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CookedIndex | FBulkDataCookedIndex | The cooked index to which the bulkdata payload belongs | UObject/ObjectResource.h | |
| DuplicateSerialOffset | int64 | Location of the data in the underlying storage type if this data is duplicated. | UObject/ObjectResource.h | |
| Flags | EObjectDataResourceFlags | Data resource flags. | UObject/ObjectResource.h | |
| LegacyBulkDataFlags | uint32 | Bulk data flags. | UObject/ObjectResource.h | |
| OuterIndex | FPackageIndex | Location of this resource outer/owning object in the export table. | UObject/ObjectResource.h | |
| RawSize | int64 | Uncompressed size of the data. | UObject/ObjectResource.h | |
| SerialOffset | int64 | Location of the data in the underlying storage type. | UObject/ObjectResource.h | |
| SerialSize | int64 | Number of bytes to serialize when loading/saving the data. | UObject/ObjectResource.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FArchive & Serialize
(
FArchive& Ar, |
I/O functions. | UObject/ObjectResource.h | |
static void Serialize
(
FStructuredArchive::FSlot Slot, |
UObject/ObjectResource.h |