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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectDataResource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FArchive & Serialize
(
FArchive& Ar, |
I/O functions. | UObject/ObjectResource.h | |
static void Serialize
(
FStructuredArchive::FSlot Slot, |
UObject/ObjectResource.h |
Serialize(FArchive &, TArray< FObjectDataResource > &)
Description
I/O functions.
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectResource.h |
| Include Path | #include "UObject/ObjectResource.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectResource.cpp |
static FArchive & Serialize
(
FArchive & Ar,
TArray < FObjectDataResource > & DataResources
)
Serialize(FStructuredArchive::FSlot, TArray< FObjectDataResource > &)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectResource.h |
| Include Path | #include "UObject/ObjectResource.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectResource.cpp |
static void Serialize
(
FStructuredArchive::FSlot Slot,
TArray < FObjectDataResource > & DataResources
)