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A struct that maps a string name to a native function
| Name | FNativeFunctionRegistrar |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h |
| Include Path | #include "UObject/CoreNative.h" |
Syntax
struct FNativeFunctionRegistrar
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNativeFunctionRegistrar
(
UClass* Class, |
UObject/CoreNative.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterFunction
(
UClass* Class, |
UObject/CoreNative.h | ||
static void RegisterFunction
(
UClass* Class, |
Overload for types generated from blueprints, which can have unicode names: | UObject/CoreNative.h | |
static void RegisterFunctions
(
UClass* Class, |
UObject/CoreNative.h | ||
static void RegisterFunctions
(
UClass* Class, |
UObject/CoreNative.h |