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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FNativeFunctionRegistrar
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterFunction
(
UClass* Class, |
UObject/CoreNative.h | ||
static void RegisterFunction
(
UClass* Class, |
Overload for types generated from blueprints, which can have unicode names: | UObject/CoreNative.h |
RegisterFunction(class UClass , const ANSICHAR , FNativeFuncPtr)
| Name | RegisterFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h |
| Include Path | #include "UObject/CoreNative.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
static void RegisterFunction
(
class UClass * Class,
const ANSICHAR * InName,
FNativeFuncPtr InPointer
)
RegisterFunction(class UClass , const WIDECHAR , FNativeFuncPtr)
Description
Overload for types generated from blueprints, which can have unicode names:
| Name | RegisterFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h |
| Include Path | #include "UObject/CoreNative.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
static void RegisterFunction
(
class UClass * Class,
const WIDECHAR * InName,
FNativeFuncPtr InPointer
)