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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FNativeFunctionRegistrar
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterFunctions
(
UClass* Class, |
UObject/CoreNative.h | ||
static void RegisterFunctions
(
UClass* Class, |
UObject/CoreNative.h |
RegisterFunctions(class UClass *, TConstArrayView< UE::CodeGen::FClassNativeFunction >)
| Name | RegisterFunctions |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h |
| Include Path | #include "UObject/CoreNative.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
static void RegisterFunctions
(
class UClass * Class,
TConstArrayView< UE::CodeGen::FClassNativeFunction > InFunctions
)
RegisterFunctions(class UClass , const FNameNativePtrPair , int32)
| Name | RegisterFunctions |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h |
| Include Path | #include "UObject/CoreNative.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
static void RegisterFunctions
(
class UClass * Class,
const FNameNativePtrPair * InArray,
int32 NumFunctions
)