Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataBatchRequest
Reads one or more bulk data and copies the result into a single I/O buffer.
| Name | FScatterGatherBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
Syntax
class FScatterGatherBuilder : public FBulkDataBatchRequest::FBuilder
Inheritance Hierarchy
- FBulkDataBatchRequest::FBuilder → FBulkDataBatchRequest::FScatterGatherBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScatterGatherBuilder
(
int32 MaxCount |
Serialization/BulkData.h |
Structs
| Name | Remarks |
|---|---|
| FRequest |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Requests | TArray< FRequest, TInlineAllocator< 8 > > | Serialization/BulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Issue
(
FIoBuffer& Dst, |
Issue the batch. Assumes one or more handle(s) has been passed into any of the read operations. | Serialization/BulkData.h | |
FScatterGatherBuilder & Read
(
const FBulkData& BulkData, |
Read the bulk data from the specified offset and size. | Serialization/BulkData.h |