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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataBatchRequest
| Name | FBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
Syntax
class FBuilder
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuilder
(
const FBuilder& |
Serialization/BulkData.h | ||
FBuilder
(
int32 MaxCount |
Serialization/BulkData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FBuilder() |
Serialization/BulkData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Batch | TRefCountPtr< FBulkDataBatchRequest::FBatchHandle > | Serialization/BulkData.h | ||
| BatchMax | int32 | Serialization/BulkData.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBulkDataBatchRequest::FBatchHandle & GetBatch() |
Serialization/BulkData.h | ||
void IssueBatch
(
FBulkDataBatchRequest* OutRequest, |
Serialization/BulkData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuilder & operator=
(
const FBuilder& |
Serialization/BulkData.h |