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FAssetMsg This struct contains functions for asset-related messaging
| Name | FAssetMsg |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
Syntax
struct FAssetMsg
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString FormatPathForAssetLog
(
const TCHAR* Path |
Formats a path for the UE_ASSET_LOG macro | UObject/UObjectGlobals.h | |
static FString FormatPathForAssetLog
(
const FPackagePath& Path |
Formats a path for the UE_ASSET_LOG macro | UObject/UObjectGlobals.h | |
static FString FormatPathForAssetLog
(
const UObject* Object |
If possible, finds a path to the underlying asset for the provided object and formats it for the UE_ASSET_LOG macro | UObject/UObjectGlobals.h | |
static FString GetAssetLogString
(
const TCHAR* Path, |
UObject/UObjectGlobals.h | ||
static FString GetAssetLogString
(
const FPackagePath& Path, |
UObject/UObjectGlobals.h | ||
static FString GetAssetLogString
(
const UObject* Object, |
UObject/UObjectGlobals.h |