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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetMsg
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetAssetLogString
(
const TCHAR* Path, |
UObject/UObjectGlobals.h | ||
static FString GetAssetLogString
(
const FPackagePath& Path, |
UObject/UObjectGlobals.h | ||
static FString GetAssetLogString
(
const UObject* Object, |
UObject/UObjectGlobals.h |
GetAssetLogString(const TCHAR *, const FString &)
| Name | GetAssetLogString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
static FString GetAssetLogString
(
const TCHAR * Path,
const FString & Message
)
GetAssetLogString(const FPackagePath &, const FString &)
| Name | GetAssetLogString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
static FString GetAssetLogString
(
const FPackagePath & Path,
const FString & Message
)
GetAssetLogString(const UObject *, const FString &)
| Name | GetAssetLogString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
static FString GetAssetLogString
(
const UObject * Object,
const FString & Message
)