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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FAssetMsg
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString FormatPathForAssetLog
(
const TCHAR* Path |
Formats a path for the UE_ASSET_LOG macro | UObject/UObjectGlobals.h | |
static FString FormatPathForAssetLog
(
const FPackagePath& Path |
Formats a path for the UE_ASSET_LOG macro | UObject/UObjectGlobals.h | |
static FString FormatPathForAssetLog
(
const UObject* Object |
If possible, finds a path to the underlying asset for the provided object and formats it for the UE_ASSET_LOG macro | UObject/UObjectGlobals.h |
FormatPathForAssetLog(const TCHAR *)
Description
Formats a path for the UE_ASSET_LOG macro
Takes a path of some sort and attempts to turn it into the asset log's canonical path.
| Name | FormatPathForAssetLog |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
static FString FormatPathForAssetLog
(
const TCHAR * Path
)
FormatPathForAssetLog(const FPackagePath &)
Description
Formats a path for the UE_ASSET_LOG macro
| Name | FormatPathForAssetLog |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
static FString FormatPathForAssetLog
(
const FPackagePath & Path
)
FormatPathForAssetLog(const UObject *)
Description
If possible, finds a path to the underlying asset for the provided object and formats it for the UE_ASSET_LOG macro
Format the path of the passed in object
| Name | FormatPathForAssetLog |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
static FString FormatPathForAssetLog
(
const UObject * Object
)