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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
Include | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Syntax
class FAsyncStoreLoader
Remarks
Loads tag store with async creation of expensive tag values
Caller should:
- Call ReadInitialDataAndKickLoad()
- Call LoadFinalData()
- Wait for future before resolving stored tag values
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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TRefCountPtr< const FStore > | LoadFinalData
(
FArchive& Ar |
2) Read remaining data, including FNames |
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TFuture< void > | ReadInitialDataAndKickLoad
(
FArchive& Ar, |
1) Read initial data and kick expensive tag value creation taskWon't load FNames to allow concurrent name batch loading |