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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
Include | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Syntax
struct FStore
Remarks
Stores a fixed set of values and all the key-values maps used for lookup.
Variables
Type | Name | Description | |
---|---|---|---|
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TArrayView< uint32 > | AnsiStringOffsets | Values for all maps in this store. |
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TArrayView< ANSICHAR > | AnsiStrings | |
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void * | Data | |
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TArrayView< FAssetRegistryExportPath > | ExportPaths | |
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const uint32 | Index | |
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TArrayView< FName > | Names | |
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TArrayView< FNumberlessExportPath > | NumberlessExportPaths | |
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TArrayView< FDisplayNameEntryId > | NumberlessNames | |
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TArrayView< FNumberlessPair > | NumberlessPairs | |
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TArrayView< FNumberedPair > | Pairs | Pairs for all unsorted maps that uses this store. |
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TArrayView< FMarshalledText > | Texts | |
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TArrayView< uint32 > | WideStringOffsets | |
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TArrayView< WIDECHAR > | WideStrings |
Constructors
No constructors are accessible with public or protected access.
Destructors
No destructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddRef () |
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const ANSICHAR * | GetAnsiString
(
uint32 Idx |
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const WIDECHAR * | GetWideString
(
uint32 Idx |
|
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void | Release () |