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Unreal Engine C++ API Reference > Runtime > Core > Unix > FUnixSystemWideCriticalSection > FUnixSystemWideCriticalSection
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixCriticalSection.h |
Include | #include "Unix/UnixCriticalSection.h" |
Source | /Engine/Source/Runtime/Core/Private/Unix/UnixCriticalSection.cpp |
FUnixSystemWideCriticalSection
&40;
const FString & InName,
FTimespan InTimeout
&41;
Remarks
Construct a named, system-wide critical section and attempt to get access/ownership of it