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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FMemoryArchive
- TMemoryWriter
- FMemoryWriter
- FConcertIdentifierWriter
- FConcertSyncObjectWriter
- FMaterialResourceMemoryWriter
- FMLAdapterMemoryWriter
- FObjectWriter
- FBinaryObjectWriter
- FMemoryWriter64
- TBufferArchive
- FBufferArchive
- FNetworkFileArchive
- FBufferArchive64
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryWriter.h |
Include | #include "Serialization/MemoryWriter.h" |
Syntax
template<int IndexSize>
class TMemoryWriter : public FMemoryArchive
Remarks
Archive for storing arbitrary data to the specified memory location
Variables
Type | Name | Description | |
---|---|---|---|
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const FName | ArchiveName | Archive name, used to debugging, by default set to NAME_None. |
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TArray< uint8, TSizedDefaultAllocator< IndexSize > > & | Bytes |
Constructors
Type | Name | Description | |
---|---|---|---|
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TMemoryWriter
(
TArray< uint8, TSizedDefaultAllocator< IndexSize >>& InBytes, |
Overridden from FArchive
Type | Name | Description | |
---|---|---|---|
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void | Serialize
(
void* Data, |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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FString | Returns the name of the Archive. | |
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int64 | TotalSize () |
Returns total size of the backing data storage. |
Typedefs
Name | Description |
---|---|
IndexSizeType |