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Unreal Engine C++ API Reference > Runtime > Core > Serialization > TMemoryWriter
- FArchiveState::GetArchiveName()
- FMemoryArchive::GetArchiveName()
- TMemoryWriter::GetArchiveName()
- FConcertIdentifierWriter::GetArchiveName()
- FConcertSyncObjectWriter::GetArchiveName()
- TBufferArchive::GetArchiveName()
- TBufferArchive::GetArchiveName()
- TBufferArchive::GetArchiveName()
- FObjectWriter::GetArchiveName()
- FConcertSyncObjectWriter::GetArchiveName()
- FMaterialResourceMemoryWriter::GetArchiveName()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryWriter.h |
Include | #include "Serialization/MemoryWriter.h" |
virtual FString GetArchiveName&40;&41; const
Remarks
Returns the name of the Archive. Useful for getting the name of the package a struct or object is in when a loading error occurs.
This is overridden for the specific Archive Types