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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ExpressionParserTypes.h |
Include | #include "Misc/ExpressionParserTypes.h" |
Syntax
template<typename ContextType>
struct TOperatorJumpTable
Remarks
Jump table specifying how to execute an operator with different types
Functions
Type | Name | Description | |
---|---|---|---|
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FExpressionResult | ExecBinary
(
const FExpressionToken& Operator, |
Execute the specified token as a binary operator, if such an overload exists |
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FExpressionResult | ExecPostUnary
(
const FExpressionToken& Operator, |
Execute the specified token as a unary operator, if such an overload exists |
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FExpressionResult | ExecPreUnary
(
const FExpressionToken& Operator, |
Execute the specified token as a unary operator, if such an overload exists |
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*return | MakeError
(
FExpressionError(LOCTEXT("DivisionByZero","Division by zero.")) |
Map an expression node to a binary operator with the specified implementation. |
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void | MapPostUnary
(
FuncType InFunc |
Map an expression node to a post-unary operator with the specified implementation. |
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void | MapPreUnary
(
FuncType InFunc |
Map an expression node to a pre-unary operator with the specified implementation. |
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bool | ShouldShortCircuit
(
const FExpressionToken& Operator, |
Check whether we should short circuit the specified operator |