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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
Include | #include "Misc/EmbeddedCommunication.h" |
Syntax
class FEmbeddedDelegates
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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FEmbeddedCommunicationParamsDelegate & | GetEmbeddedToNativeParamsDelegateForSubsystem
(
FName SubsystemName |
Calling out from engine to native wrapper |
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void * | GetNamedObject
(
const FString& Name |
|
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FEmbeddedCommunicationParamsDelegate & | GetNativeToEmbeddedParamsDelegateForSubsystem
(
FName SubsystemName |
Calling in from native wrapper to engine |
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bool | IsEmbeddedSubsystemAvailable
(
FName SubsystemName |
Returns true if NativeToEmbedded delegate for subsystem exists |
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void | SetNamedObject
(
const FString& Name, |
Get/set an object by name, thread safe |
Typedefs
Name | Description |
---|---|
FEmbeddedCommunicationParamsDelegate | Delegate for calling between native wrapper app and embedded ue |
Constants
Name | Description |
---|---|
EmbeddedToNativeDelegateMap | |
NamedObjectRegistry | |
NamedObjectRegistryLock | Named object registry, with thread protection |
NativeToEmbeddedDelegateMap | The per-subsystem delegates |
SleepTickDelegate | FTSTicker-like delegate, to bind things to be ticked at a regular interval while the game thread is otherwise asleep. |