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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- TMapBase
- TSortableMapBase
- TMultiMap
- FConfigSection
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
Include | #include "Misc/ConfigCacheIni.h" |
Syntax
class FConfigSection : public TMultiMap< FName, FConfigValue >
Remarks
One section in a config file.
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< FName, FString > | ArrayOfStructKeys | Look for "array of struct" keys for overwriting single entries of an array |
Functions
Type | Name | Description | |
---|---|---|---|
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void | HandleAddCommand
(
FName Key, |
Process the '+' and '.' commands, takingf into account ArrayOfStruct unique keys |
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bool | HandleArrayOfKeyedStructsCommand
(
FName Key, |
|
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bool | Check whether the input string is surrounded by quotes | |
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void | MultiFind
(
const FName Key, |
|
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FConfigSection& Other |
|
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bool | operator==
(
const FConfigSection& Other |