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Unreal Engine C++ API Reference > Runtime > Core > Misc > FAsyncWriter
- FRunnable::Init()
- FAsyncWriter::Init()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/OutputDeviceFile.h |
Include | #include "Misc/OutputDeviceFile.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/OutputDeviceFile.cpp |
virtual bool Init&40;&41;
Remarks
Initializes the runnable object.
This method is called in the context of the thread object that aggregates this, not the thread that passes this runnable to a new thread. True if initialization was successful, false otherwise