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Unreal Engine C++ API Reference > Runtime > Core > Logging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/LogSuppressionInterface.h |
Include | #include "Logging/LogSuppressionInterface.h" |
Syntax
class FLogSuppressionInterface
Remarks
Interface to the log suppression system
Functions
Type | Name | Description | |
---|---|---|---|
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void | AssociateSuppress
(
FLogCategoryBase* Destination |
Used by FLogCategoryBase to register itself with the global category table |
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void | DisassociateSuppress
(
FLogCategoryBase* Destination |
Used by FLogCategoryBase to unregister itself from the global category table |
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FLogSuppressionInterface & | Get () |
Singleton, returns a reference the global log suppression implementation. |
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void | Called by appInit once the config files and commandline are set up. | |
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void | TearDown () |
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FLogSuppressionInterface * | TryGet () |
Returns null after TearDown() has been called |