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Unreal Engine C++ API Reference > Runtime > Core > Logging > FLogSuppressionInterface
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/LogSuppressionInterface.h |
Include | #include "Logging/LogSuppressionInterface.h" |
void AssociateSuppress
&40;
struct FLogCategoryBase &42; Destination
&41;
Remarks
Used by FLogCategoryBase to register itself with the global category table