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Unreal Engine C++ API Reference > Runtime > Core > Logging
Inheritance Hierarchy
- FLogCategoryBase
- FLogCategory
- FLogCategoryLogConsoleVariablesEditor
- FLogCategoryLogConsoleVariablesEditorRuntime
- FLogCategoryLogDataflowSkeletalMeshNodes
- FLogCategoryLogDataflowStaticMeshNodes
- FLogCategoryLogDisplayClusterFillDerivedDataCache
- FLogCategoryLogDisplayClusterLaunchEditor
- FLogCategoryLogDMXProtocol
- FLogCategoryLogDMXRuntime
- FLogCategoryLogEditorClassViewer
- FLogCategoryLogGoogleARCoreServices
- FLogCategoryLogLatentCommands
- FLogCategoryLogLevelSnapshots
- FLogCategoryLogMediaIOAudioDebug
- FLogCategoryLogMockMeshDataTracker
- FLogCategoryLogMrMesh
- FLogCategoryLogObjectBuilder
- FLogCategoryLogObjectMixerEditor
- FLogCategoryLogParametricMovement
- FLogCategoryLogRenderGrid
- FLogCategoryLogRenderGridDeveloper
- FLogCategoryLogRenderGridEditor
- FLogCategoryLogStylusInput
- FLogCategoryLogSyncServer
- FLogCategoryLogToolMenusEditor
- FLogCategoryUManagedArrayLogging
- FLogCategoryUSkeletalMeshSimulationComponentLogging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/LogCategory.h |
Include | #include "Logging/LogCategory.h" |
Syntax
struct FLogCategoryBase
Remarks
Base class for all log categories.
Constructors
Type | Name | Description | |
---|---|---|---|
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FLogCategoryBase
(
const FLogCategoryName& CategoryName, |
Constructor, registers with the log suppression system and sets up the default values. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor, unregisters from the log suppression system. |
Functions
Type | Name | Description | |
---|---|---|---|
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constexpr const FLogCategoryName & | ||
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constexpr ELogVerbosity::Type | Gets the compile time verbosity. | |
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constexpr ELogVerbosity::Type | GetVerbosity () |
Gets the working verbosity. |
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constexpr bool | IsSuppressed
(
ELogVerbosity::Type VerbosityLevel |
Should not generally be used directly. |
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void | PostTrigger
(
ELogVerbosity::Type VerbosityLevel |
Called just after a logging statement being allow to print. |
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void | SetVerbosity
(
ELogVerbosity::Type Verbosity |
Sets up the working verbosity and clamps to the compile time verbosity. |