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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
StringType LexToString
(
const T& Value |
Convert numeric types to a string | Containers/UnrealString.h | |
StringType LexToString
(
const CharType* Ptr |
Containers/UnrealString.h | ||
StringType LexToString
(
bool Value |
Containers/UnrealString.h | ||
UE_FORCEINLINE_HINT StringType LexToString
(
FString&& Str |
|||
UE_FORCEINLINE_HINT StringType LexToString
(
const FString& Str |
|||
const TCHAR * LexToString
(
ELoaderType Type |
CoreGlobals.h | ||
FString LexToString
(
const UE::UnifiedError::FError& Error |
Experimental/UnifiedError/UnifiedError.h | ||
const TCHAR * LexToString
(
EPlatformMemorySizeBucket Bucket |
GenericPlatform/GenericPlatformMemory.h | ||
const TCHAR * LexToString
(
EBuildConfiguration Configuration |
Returns the string representation of the specified EBuildConfiguration value. | GenericPlatform/GenericPlatformMisc.h | |
const TCHAR * LexToString
(
EBuildTargetType Type |
Returns the string representation of the specified EBuildTargetType value. | GenericPlatform/GenericPlatformMisc.h | |
const TCHAR * LexToString
(
EAppReturnType::Type Value |
Returns the string representation of the specified EAppReturnType::Type value. | GenericPlatform/GenericPlatformMisc.h | |
const TCHAR * LexToString
(
ENetworkConnectionStatus EnumVal |
GenericPlatform/GenericPlatformMisc.h | ||
const TCHAR * LexToString
(
ENetworkConnectionType Target |
Returns the string representation of the specified ENetworkConnection value. | GenericPlatform/GenericPlatformMisc.h | |
FString LexToString
(
const FBlake3Hash& Hash |
Convert a hash to a 64-character hex string. | Hash/Blake3.h | |
const TCHAR * LexToString
(
ETextGender InValue |
Internationalization/Text.h | ||
const TCHAR * LexToString
(
EDateTimeStyle::Type InValue |
Internationalization/Text.h | ||
const TCHAR * LexToString
(
ERoundingMode InValue |
Internationalization/Text.h | ||
FString LexToString
(
const EIoChunkType Type |
IO/IoChunkId.h | ||
FString LexToString
(
const FIoHash& Hash |
Convert a hash to a 40-character hex string. | IO/IoHash.h | |
FString LexToString
(
const FPackageId& PackageId |
IO/PackageId.h | ||
FString LexToString
(
const FNumericUnit< T >& NumericUnit |
Math/UnitConversion.h | ||
FString LexToString
(
const FNumericUnit< T >& NumericUnit |
|||
const TCHAR * LexToString
(
UE::ConfigAccessTracking::ELoadType LoadType |
Convert ELoadType -> text | Misc/ConfigAccessData.h | |
FString LexToString
(
const FFrameTime InTime |
Convert a FFrameTime into a string | Misc/FrameTime.h | |
const TCHAR * LexToString
(
EQueuedWorkPriority Priority |
Misc/QueuedThreadPool.h | ||
const TCHAR * LexToString
(
EModuleLoadResult LoadResult |
Modules/ModuleManager.h | ||
static const ANSICHAR * LexToString
(
IPackageWriter::FBulkDataInfo::EType Value |
Serialization/PackageWriter.h | ||
FString LexToString
(
const FName& Name |
UObject/NameTypes.h | ||
const TCHAR * LexToString
(
EName Ename |
UObject/UnrealNames.h |
LexToString(const T &)
Description
Convert numeric types to a string
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include Path | #include "Containers/UnrealString.h" |
template<typename StringType, typename T, std::enable_if_t<(std::is_arithmetic_v< T >), int >>
StringType LexToString
(
const T & Value
)
LexToString(const CharType *)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include Path | #include "Containers/UnrealString.h" |
template<typename StringType, typename CharType, std::enable_if_t<(TIsCharType_V< CharType >), int >>
StringType LexToString
(
const CharType * Ptr
)
LexToString(bool)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include Path | #include "Containers/UnrealString.h" |
template<typename StringType>
StringType LexToString
(
bool Value
)
LexToString(FString &&)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
template<typename StringType>
UE_FORCEINLINE_HINT StringType LexToString
(
FString && Str
)
LexToString(const FString &)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
template<typename StringType>
UE_FORCEINLINE_HINT StringType LexToString
(
const FString & Str
)
LexToString(ELoaderType)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/CoreGlobals.h |
| Include Path | #include "CoreGlobals.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/CoreGlobals.cpp |
const TCHAR * LexToString
(
ELoaderType Type
)
LexToString(const UE::UnifiedError::FError &)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Experimental/UnifiedError/UnifiedError.h |
| Include Path | #include "Experimental/UnifiedError/UnifiedError.h" |
| Source | /Engine/Source/Runtime/Core/Private/Experimental/UnifiedError/UnifiedError.cpp |
FString LexToString
(
const UE::UnifiedError::FError & Error
)
LexToString(EPlatformMemorySizeBucket)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h |
| Include Path | #include "GenericPlatform/GenericPlatformMemory.h" |
const TCHAR * LexToString
(
EPlatformMemorySizeBucket Bucket
)
LexToString(EBuildConfiguration)
Description
Returns the string representation of the specified EBuildConfiguration value.
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h |
| Include Path | #include "GenericPlatform/GenericPlatformMisc.h" |
| Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp |
const TCHAR * LexToString
(
EBuildConfiguration Configuration
)
The string representation.
Parameters
| Name | Remarks |
|---|---|
| Configuration | The value to get the string for. |
LexToString(EBuildTargetType)
Description
Returns the string representation of the specified EBuildTargetType value.
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h |
| Include Path | #include "GenericPlatform/GenericPlatformMisc.h" |
| Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp |
const TCHAR * LexToString
(
EBuildTargetType Type
)
An EBuildTarget::Type value.
Parameters
| Name | Remarks |
|---|---|
| Target | The string to get the EBuildTargetType for. |
LexToString(EAppReturnType::Type)
Description
Returns the string representation of the specified EAppReturnType::Type value.
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h |
| Include Path | #include "GenericPlatform/GenericPlatformMisc.h" |
| Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp |
const TCHAR * LexToString
(
EAppReturnType::Type Value
)
The string representation.
Parameters
| Name | Remarks |
|---|---|
| Value | The value to get the string for. |
LexToString(ENetworkConnectionStatus)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h |
| Include Path | #include "GenericPlatform/GenericPlatformMisc.h" |
| Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp |
const TCHAR * LexToString
(
ENetworkConnectionStatus EnumVal
)
LexToString(ENetworkConnectionType)
Description
Returns the string representation of the specified ENetworkConnection value.
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h |
| Include Path | #include "GenericPlatform/GenericPlatformMisc.h" |
| Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp |
const TCHAR * LexToString
(
ENetworkConnectionType Target
)
The string representation.
Parameters
| Name | Remarks |
|---|---|
| Target | The value to get the string for. |
LexToString(const FBlake3Hash &)
Description
Convert a hash to a 64-character hex string.
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Hash/Blake3.h |
| Include Path | #include "Hash/Blake3.h" |
| Source | /Engine/Source/Runtime/Core/Private/Hash/Blake3.cpp |
FString LexToString
(
const FBlake3Hash & Hash
)
LexToString(ETextGender)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
| Include Path | #include "Internationalization/Text.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp |
const TCHAR * LexToString
(
ETextGender InValue
)
LexToString(EDateTimeStyle::Type)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
| Include Path | #include "Internationalization/Text.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp |
const TCHAR * LexToString
(
EDateTimeStyle::Type InValue
)
LexToString(ERoundingMode)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
| Include Path | #include "Internationalization/Text.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp |
const TCHAR * LexToString
(
ERoundingMode InValue
)
LexToString(const EIoChunkType)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/IO/IoChunkId.h |
| Include Path | #include "IO/IoChunkId.h" |
| Source | /Engine/Source/Runtime/Core/Private/IO/IoChunkId.cpp |
FString LexToString
(
const EIoChunkType Type
)
LexToString(const FIoHash &)
Description
Convert a hash to a 40-character hex string.
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/IO/IoHash.h |
| Include Path | #include "IO/IoHash.h" |
| Source | /Engine/Source/Runtime/Core/Private/IO/IoHash.cpp |
FString LexToString
(
const FIoHash & Hash
)
LexToString(const FPackageId &)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/IO/PackageId.h |
| Include Path | #include "IO/PackageId.h" |
| Source | /Engine/Source/Runtime/Core/Private/IO/PackageId.cpp |
FString LexToString
(
const FPackageId & PackageId
)
LexToString(const FNumericUnit< T > &)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnitConversion.h |
| Include Path | #include "Math/UnitConversion.h" |
| Source | /Engine/Source/Runtime/Core/Public/Math/UnitConversion.inl |
template<typename T>
FString LexToString
(
const FNumericUnit < T > & NumericUnit
)
LexToString(const FNumericUnit< T > &)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnitConversion.inl |
| Include Path | #include "Math/UnitConversion.inl" |
template<typename T>
FString LexToString
(
const FNumericUnit < T > & NumericUnit
)
LexToString(UE::ConfigAccessTracking::ELoadType)
Description
Convert ELoadType -> text
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigAccessData.h |
| Include Path | #include "Misc/ConfigAccessData.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigAccessData.cpp |
const TCHAR * LexToString
(
UE::ConfigAccessTracking::ELoadType LoadType
)
LexToString(const FFrameTime)
Description
Convert a FFrameTime into a string
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/FrameTime.h |
| Include Path | #include "Misc/FrameTime.h" |
FString LexToString
(
const FFrameTime InTime
)
LexToString(EQueuedWorkPriority)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPool.h |
| Include Path | #include "Misc/QueuedThreadPool.h" |
const TCHAR * LexToString
(
EQueuedWorkPriority Priority
)
LexToString(EModuleLoadResult)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h |
| Include Path | #include "Modules/ModuleManager.h" |
| Source | /Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp |
const TCHAR * LexToString
(
EModuleLoadResult LoadResult
)
LexToString(IPackageWriter::FBulkDataInfo::EType)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/PackageWriter.h |
| Include Path | #include "Serialization/PackageWriter.h" |
static const ANSICHAR * LexToString
(
IPackageWriter::FBulkDataInfo::EType Value
)
LexToString(const FName &)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
FString LexToString
(
const FName & Name
)
LexToString(EName)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/UnrealNames.h |
| Include Path | #include "UObject/UnrealNames.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
const TCHAR * LexToString
(
EName Ename
)