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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextId > SerializeWithHash
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextKey.h |
Include | #include "Internationalization/TextKey.h" |
void SerializeWithHash
&40;
FStructuredArchiveSlot Slot
&41;
Remarks
Serialize this text identity including its hash values (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source)