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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Syntax
class FFormatArgumentValue
Variables
Type | Name | Description | |
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double | DoubleValue | |
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float | FloatValue | |
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int64 | IntValue | |
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uint64 | UIntValue |
Constructors
Type | Name | Description | |
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FFormatArgumentValue
(
FText&& Value |
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FFormatArgumentValue
(
ETextGender Value |
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FFormatArgumentValue
(
const FCbValue& Value |
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FFormatArgumentValue
(
const int32 Value |
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FFormatArgumentValue
(
const uint32 Value |
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FFormatArgumentValue
(
const int64 Value |
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FFormatArgumentValue
(
const uint64 Value |
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FFormatArgumentValue
(
const float Value |
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FFormatArgumentValue
(
const double Value |
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FFormatArgumentValue
(
const FText& Value |
Functions
Type | Name | Description | |
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const TCHAR * | FromExportedString
(
const TCHAR* InBuffer |
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double | ||
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float | ||
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ETextGender | ||
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int64 | GetIntValue () |
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const FText & | GetTextValue () |
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EFormatArgumentType::Type | GetType () |
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uint64 | GetUIntValue () |
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bool | IdenticalTo
(
const FFormatArgumentValue& Other, |
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FString | ToExportedString
(
const bool bStripPackageNamespace |
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void | ToExportedString
(
FString& OutResult, |
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FString | ToFormattedString
(
const bool bInRebuildText, |
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void | ToFormattedString
(
const bool bInRebuildText, |