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Unreal Engine C++ API Reference > Runtime > Core > HAL > FThreadHeartBeat
- FRunnable::Stop()
- FThreadHeartBeat::Stop()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/ThreadHeartBeat.h |
Include | #include "HAL/ThreadHeartBeat.h" |
Source | /Engine/Source/Runtime/Core/Private/HAL/ThreadHeartBeat.cpp |
virtual void Stop&40;&41;
Remarks
Stops the runnable object.
This is called if a thread is requested to terminate early.