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Contains a value in the archive; either a field or array/map element. A slot does not know it's name or location, and can merely have a value serialized into it. That value may be a literal (eg. int, float) or compound object (eg. object, array, map).
| Name | FStructuredArchiveSlot |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
| Include Path | #include "Serialization/StructuredArchiveSlots.h" |
Syntax
class FStructuredArchiveSlot : public UE::StructuredArchive::Private::FSlotBase
Inheritance Hierarchy
- FSlotPosition → FSlotBase → FStructuredArchiveSlot
- FSlotBase → FStructuredArchiveSlot
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FStructuredArchive | friend | Serialization/StructuredArchiveSlots.h | ||
| FStructuredArchiveArray | friend | Serialization/StructuredArchiveSlots.h | ||
| FStructuredArchiveChildReader | friend | Serialization/StructuredArchiveSlots.h | ||
| FStructuredArchiveMap | friend | Serialization/StructuredArchiveSlots.h | ||
| FStructuredArchiveRecord | friend | Serialization/StructuredArchiveSlots.h | ||
| FStructuredArchiveSlot | friend | Serialization/StructuredArchiveSlots.h | ||
| FStructuredArchiveStream | friend | Serialization/StructuredArchiveSlots.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructuredArchiveArray EnterArray
(
int32& Num |
Serialization/StructuredArchiveSlots.h | ||
FStructuredArchiveSlot EnterAttribute
(
FArchiveFieldName AttributeName |
Serialization/StructuredArchiveSlots.h | ||
FStructuredArchiveMap EnterMap
(
int32& Num |
Serialization/StructuredArchiveSlots.h | ||
FStructuredArchiveRecord EnterRecord() |
Serialization/StructuredArchiveSlots.h | ||
FStructuredArchiveStream EnterStream() |
Serialization/StructuredArchiveSlots.h | ||
bool IsFilled() |
Serialization/StructuredArchiveSlots.h | ||
| Serialization/StructuredArchiveSlots.h | |||
void Serialize
(
void* Data, |
Serialization/StructuredArchiveSlots.h | ||
TOptional< FStructuredArchiveSlot > TryEnterAttribute
(
FArchiveFieldName AttributeName, |
Serialization/StructuredArchiveSlots.h |