Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FStructuredArchiveSlot
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization/StructuredArchiveSlots.h | |||
void Serialize
(
void* Data, |
Serialization/StructuredArchiveSlots.h |
Serialize(TArray< uint8 > &)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
| Include Path | #include "Serialization/StructuredArchiveSlots.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveSlots.cpp |
void Serialize
(
TArray < uint8 > & Data
)
Serialize(void *, uint64)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
| Include Path | #include "Serialization/StructuredArchiveSlots.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveSlots.cpp |
void Serialize
(
void * Data,
uint64 DataSize
)