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Lazily constructed FName that helps avoid allocating FNames during static initialization
| Name | FLazyName |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
Syntax
class FLazyName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLazyName () |
UObject/NameTypes.h | ||
FLazyName
(
const WIDECHAR(&) Literal |
UObject/NameTypes.h | ||
FLazyName
(
const ANSICHAR(&) Literal |
UObject/NameTypes.h | ||
| UObject/NameTypes.h |
Structs
| Name | Remarks |
|---|---|
| FLiteralOrName |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLiteralIsWide | bool | Distinguishes WIDECHAR* and ANSICHAR* literals, doesn't indicate if literal contains any wide characters. | UObject/NameTypes.h | |
| Either | FLiteralOrName | UObject/NameTypes.h | ||
| Number | uint32 | UObject/NameTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName Resolve() |
UObject/NameTypes.h | ||
FString ToString() |
UObject/NameTypes.h | ||
FUtf8String ToUtf8String() |
UObject/NameTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 ParseNumber
(
const WIDECHAR* Literal, |
UObject/NameTypes.h | ||
static uint32 ParseNumber
(
const ANSICHAR* Literal, |
UObject/NameTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FName() |
UObject/NameTypes.h |