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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FLazyName
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 ParseNumber
(
const WIDECHAR* Literal, |
UObject/NameTypes.h | ||
static uint32 ParseNumber
(
const ANSICHAR* Literal, |
UObject/NameTypes.h |
ParseNumber(const WIDECHAR *, int32)
| Name | ParseNumber |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
static uint32 ParseNumber
(
const WIDECHAR * Literal,
int32 Len
)
ParseNumber(const ANSICHAR *, int32)
| Name | ParseNumber |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
static uint32 ParseNumber
(
const ANSICHAR * Literal,
int32 Len
)