Navigation
API > API/Runtime > API/Runtime/ClothingSystemRuntimeCommon > API/Runtime/ClothingSystemRuntimeCommon/UClothingAssetCommon
- UClothingAssetBase::BindToSkeletalMesh()
- UClothingAssetCommon::BindToSkeletalMesh()
References
| Module | ClothingSystemRuntimeCommon |
| Header | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
| Include | #include "ClothingAsset.h" |
| Source | /Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
virtual bool BindToSkeletalMesh
&40;
USkeletalMesh &42; InSkelMesh,
const int32 InMeshLodIndex,
const int32 InSectionIndex,
const int32 InAssetLodIndex
&41;
Remarks
Create weights for skinning the render mesh to our simulation mesh, and weights to drive our sim mesh from the skeleton.