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Classes
| Type | Name | Description | |
|---|---|---|---|
| FClothConfig_Legacy | Deprecated, legacy definition kept for backward compatibility only. | ||
| FClothConstraintSetup_Legacy | Deprecated, legacy definition kept for backward compatibility only. | ||
| FClothingAssetMeshBinding | Helper struct to hold binding information on a clothing asset, used to enumerate all of the bindings on a skeletal mesh with `GetAllMeshClothingAssetBindings()_ below. | ||
| FClothingSimulationCacheData | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FClothingSimulationCommon | Base simulation to fill in common data for the base context. | ||
| FClothingSimulationContextCommon | Common simulation stats. | ||
| FClothingSystemRuntimeCommonModule | |||
| FClothLODDataCommon | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FClothParameterMask_Legacy | Deprecated, legacy definition kept for backward compatibility only. | ||
| FClothPhysicalMeshData | Spatial simulation data for a mesh. | ||
| FClothTetherData | Long range attachment tether pathfinding based on Dijkstra's algorithm. | ||
| FPointWeightMap | A mask is simply some storage for a physical mesh parameter painted onto clothing. | ||
| UClothConfigCommon | Common configuration base class. | ||
| UClothingAssetCommon | Implementation of non-solver specific, but common Engine related functionality. | ||
| UClothingAssetCustomData | |||
| UClothLODDataCommon_Legacy | Deprecated, legacy definition kept for backward compatibility only. | ||
| UClothSharedConfigCommon | Common shared configuration base class. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ClothingAssetUtils::ClearSectionClothingData
(
FSkelMeshSection& InSection |
Clears the clothing tracking struct of a section. | |
| void CLOTHINGSYSTEMRUNTIMECOMMON_API | ClothingAssetUtils::GetAllLodMeshClothingAssetBindings
(
const USkeletalMesh* InSkelMesh, |
Similar to above, but only inspects the specified LOD. | |
| void CLOTHINGSYSTEMRUNTIMECOMMON_API | ClothingAssetUtils::GetAllMeshClothingAssetBindings
(
const USkeletalMesh* InSkelMesh, |
Given a skeletal mesh model, find all of the currently bound clothing assets and their binding information | |
| void | ClothingAssetUtils::GetMeshClothingAssetBindings
(
USkeletalMesh* InSkelMesh, |
This Handler Is Now Deprecated, use GetAllMeshClothingAssetBindings instead. | |
| void | ClothingAssetUtils::GetMeshClothingAssetBindings
(
USkeletalMesh* InSkelMesh, |
This Handler Is Now Deprecated, use GetAllLodMeshClothingAssetBindings instead. |