Navigation
API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule
Inheritance Hierarchy
- FTorqueSimModule
- TSimModuleSettings
- TSimulationModuleTypeable
- FClutchSimModule
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ClutchModule.h |
| Include | #include "SimModule/ClutchModule.h" |
Syntax
class FClutchSimModule :
public Chaos::FTorqueSimModule ,
public Chaos::TSimModuleSettings< FClutchSettings > ,
public Chaos::TSimulationModuleTypeable< FClutchSimModule >
Remarks
Input Controls - Clutch pedal, normalized value 0 to 1 expected Other Inputs - Outputs -
Constructors
| Type | Name | Description | |
|---|---|---|---|
FClutchSimModule
(
const FClutchSettings& Settings |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName |
Overridden from ISimulationModuleBase
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FModuleNetData > | GenerateNetData
(
const int32 NodeArrayIndex |
This is the replication datas | |
| const FString | GetDebugName () |
Get the friendly name for this module, primarily for logging & debugging module tree | |
| bool | GetDebugString
(
FString& StringOut |
Option to return debug text for drawing on the HUD in the Game Thread | |
| void | Simulate
(
float DeltaTime, |
The main Simulation function that is called from the physics async callback thread |