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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/ISimulationModuleBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Simulate
(
float DeltaTime, |
The main Simulation function that is called from the physics async callback thread | SimModule/SimulationModuleBase.h | |
virtual void Simulate
(
IPhysicsProxyBase* Proxy, |
The main Simulation function that is called from the physics async callback thread | SimModule/SimulationModuleBase.h |
Simulate(float, const FAllInputs &, FSimModuleTree &)
Description
The main Simulation function that is called from the physics async callback thread
| Name | Simulate |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimulationModuleBase.h |
| Include Path | #include "SimModule/SimulationModuleBase.h" |
virtual void Simulate
(
float DeltaTime,
const FAllInputs & Inputs,
FSimModuleTree & VehicleModuleSystem
)
Simulate(IPhysicsProxyBase , Chaos::FPBDRigidParticleHandle , float, const FAllInputs &, FSimModuleTree &)
Description
The main Simulation function that is called from the physics async callback thread
| Name | Simulate |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimulationModuleBase.h |
| Include Path | #include "SimModule/SimulationModuleBase.h" |
virtual void Simulate
(
IPhysicsProxyBase * Proxy,
Chaos::FPBDRigidParticleHandle * ParticleHandle,
float DeltaTime,
const FAllInputs & Inputs,
FSimModuleTree & VehicleModuleSystem
)