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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FAllInputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimulationModuleBase.h |
| Include Path | #include "SimModule/SimulationModuleBase.h" |
Syntax
struct FAllInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bKeepVehicleAwake | bool | SimModule/SimulationModuleBase.h | ||
| ControlInputs | FInputInterface * | SimModule/SimulationModuleBase.h | ||
| HitResults | TMap< int32, FModuleHitResults > | SimModule/SimulationModuleBase.h | ||
| StateInputs | FInputInterface * | SimModule/SimulationModuleBase.h | ||
| VehicleWorldTransform | FTransform | SimModule/SimulationModuleBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputInterface & GetControls() |
SimModule/SimulationModuleBase.h | ||
FInputInterface & GetState() |
SimModule/SimulationModuleBase.h |